If If you choose to fight, you have a 1 in 4 chance of killing an officer. If you don't have any drugs, they won't chase you. Officer Hardass has a 1 in 7 chance of finding you. You have a 1 in 7 chance of being offered more pockets, and a 1 in 7 chance of being offered a gun. Odds:Ĭops bust Cocaine (x4): 1 in 35 Addicts buy Cocaine (x8): 1 in 35Ĭops bust Ecstasy (x4): 1 in 13 Cheap Ecstasy (/8): 1 in 11Ĭops bust PCP (x4): 1 in 20 Addicts buy PCP (x8): 1 in 20Ĭops bust Heroin (x4): 1 in 25 Addicts buy Heroin (x8): 1 in 25Ĭops bust Weed (x4): 1 in 13 Cheap Weed (/4): 1 in 10Ĭops bust Speed (x4): 1 in 15 Addicts buy Speed (x8): 1 in 20 If addicts are buying at outrageous prices, the price is multiplied by 8. If the cops do a bust, the randomly selected price is multiplied by 4. Stop reading if you want.įor normal drug prices, the computer picks a value at random from within these ranges:Įach drug has a 1 in 8 chance of not being available. WARNING: The following may spoil your enjoyment of the game. So I found the code, which is kinda cool, and saves a lot of guesswork. The code for any freeware widget is available, although hard to read (Search for the widget in Spotlight, then CTRL-click on it in a Finder window and click "Show package contents." Then open up the file that ends in. I've been looking at a lot of widget code in preparation for building my A's widget. And yes, the game product need to be drugs, because no one would play a game where the price of haircare products differed from borough to borough.įrustrated by low scores, I looked at the game's code in an effort to take all of the luck/risk out of the game and turn it into a science. Despite the comic surface, I genuinely think this game teaches kids how to exploit market inefficiencies, how to manage risks, and how to buy commodities low and sell high. ![]() They can put money in the Bank, where it gets 10% return a day, or they can hold onto it, and risk it getting taken by the police. The game is really addictive, and I think has some educational value - kids are responsible for growing $2000 into a large fortune. The other day I downloaded DopeWars for my iBook.
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