![]() So, what would be your suggestion for a set of 5 classes without overlapping masteries that would work well for a beginner? It seems both Magician and Sorcerer are very gear-dependent. ![]() If I ditch the Elementalist, I could go with the following two classes instead:Ī) Thunderer (Storm + Rune) and Magician (Rogue + Earth), orī) Stonespeaker (Earth + Rune) and Sorcerer (Rogue + Storm)īoth Thunderer and Stonespeaker seem to be quite solid choices using either throwing weapons or a bow.īut I'm again left with two classes I'm less sure about: The combination of spear + shield seems like a pretty solid choice.Īpparently, this is one of the trickiest (sic!) classes to play, so I'm not sure it's a good choice when I'm just starting to play. I'm not sure if this is maybe too much of a glass-cannon? These two are pretty much set, the rest I'm less sure on: It would be perfect if each chosen class used a different combat approach / weapon type, too. Given that there's a total of 10 masteries, ideally, I'd like to find 5 classes suitable for new players without any overlaps in masteries. Normally, I play this kind of game with several characters in parallel because I hate to find great gear that I don't have any use for. I read a couple of guides with recommendations for starting players, but I have a rather specific challenge I'd like to get some advice on: I recently bought TQAE and love the concept of combining two masteries to create your class.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |